Saturday, December 25, 2010

Predator for Second Life


Modeling my unique predator armor design. Work in Progress.

Thursday, December 2, 2010

Alien Walker Concept

A relatively generic alien walker. *shrugs*

Sunday, November 21, 2010

Danielle character design - 'The Maiden Suit'





The finished design for Danielle's combat armor, dubbed the "Maiden Suit".

Friday, November 12, 2010

Xaeth's Hammerhead Pistol


Xaeth's "Hammerhead" double-barrel pistol. Modeled for my 3D class.


Sunday, November 7, 2010

Week 3 Project X-Wing

Our week three project: build an X-wing. (I forgot to upload it earlier XP )

Thursday, October 28, 2010

Week 4 Project: Tank

A tank design for my 3D class, inspired by the "Tumbler" Batmobile from the Christopher Nolan Batman films.

Friday, October 8, 2010

Week 2 project: Gun Build




So the week 2 project for my 3D modeling class was to make a gun out of basic polygon shapes, note this is NOT a single poly mesh but multiple shapes arranged together. I decided to model one of my weapon designs for my game-in-progress. Liya's .50 cal. belt-fed sniper rifle.

Original design image:

I think I was able to reproduce it quite accurately. :)

Wednesday, September 29, 2010

New Second Life Avatar!


The Predalien, a.k.a. Alien Ravager is now available!

Sunday, September 26, 2010

New Model








Here's a work-in-progress image of my newest model, soon to be my third (or forth) Second Life avatar.

Thursday, September 23, 2010

3D Modeling class

Starting my computer modeling class today, in fact I'm posting this from one of the lab computers. We've run into some technical difficulties already, but I expect we'll be up and running soon.

I'll update the post when I get out.

*Later:

Well the session went about as the professor expected; he said that in the 2 or 3 years of the program the first session never proceeded as expected.

We wont be doing organic modeling until the next class (3D II) So we'll be doing geometric objects instead (vehicles / weapons / objects / etc.)

I'm looking forward to the rest of this class.

Tuesday, September 7, 2010

SL Predalien



Here's the Predalien completed in Second Life with dreads and a tail.

Monday, September 6, 2010

Predalien Completed Textures

Here's the finished Predalien sculpt with the textures applied. The dreads and tail will be added in Second Life.

Friday, September 3, 2010

Monday, August 30, 2010

Predalien Finished Sculpt

Finished sculpt for the Predalien, tomorrow I'll start on the rest of the textures.

Saturday, August 28, 2010

Projects in Progress

A few work in progress images of my various doings...

I've been cooking up a design idea, a variation of the A.D.I. Predalien design spawning from the the "super-Predator" introduced in the new PREDATORS movie.

Also based on the new "super-Predator" breed from the new PREDATORS movie.

This particular predator is an albino and if infamous even in the Yautja culture. Known as "Cetanu" (The God of Death) and "M-di H'dlak" (The Persecutor), he favors his unique katana inspired "M-di H'chak" swords and will relentlessly track those who would ignore the Yautja codes of honor, collecting a finger for his talisman necklace from each of his hunts.

Monday, August 23, 2010


A DeviantArt meme I decided to fill out covering my most important influences, in no particular order...
1. Valve / Half-Life
2. H.R. Giger
3. Godzilla
4. Phil Tippet / Star Wars
5. James Cameron
6. William Blake
7. Alphonse Mucha
8. Jim Henson
9. Arthur Rackham
10. Stan F*cking Winston
11. William Stout
12. Bungie / Halo
13. Ridley Scott
14. Bill Waterson / Calvin and Hobbes

Tuesday, July 27, 2010

Xaeth Model Complete


Here's the finished model of Xaeth. Now I need to come up with animations and model clothing and armor, which I haven't tried before. This will prove to be a new test.

Sunday, July 25, 2010

Xaeth Model Progress



Still fine-tuning posture and proportions. I'm currently working on the textures of the individual pieces; blending the textures together is a laborious but rewarding process. The only drawback is that I constantly have to switch windows between Photoshop and Maya, until I get a dual monitor setup.

Tuesday, July 20, 2010

Xaeth - Nurbs Model


Here's the finished nurbs sculpt model of my character Xaeth based on the finalized design.
Textures come next.

Monday, July 19, 2010



The complete character evolution for Xaeth, showing all the major changes in design and artist ability.

Friday, June 11, 2010

California Update

Well, it's winding down to the last few days of my trip to California, it's been an amazing experience all-around.

We started out a little behind schedule, but quickly caught up by the second day of the trip when we made it all the way to Denver, Colorado, my birthplace.

Before we started out on the third day, we had the opportunity to see the Body Worlds exhibit, which Sarah and I had both heard of but had never seen in person. It was a fascinating experience, a great anatomy lesson, and a lesson in mortality all in one.

Once in Los Angeles, Sarah and I parted ways; she continued up to Sacramento where she's moving in with a friend and I stayed with my aunt Paula, and began to explore the various opportunities afforded to me with a week in L.A.

I started off with the L.A. Zoo, doing a series of sketch studies of all but the quickest, most illusive, or least interesting animals. Following the Zoo, I made my way further downtown to the Natural History museum which was sadly under heavy renovation. The lack of exhibits was made up for by the quality of the gift shop merchandise.

(Images to be posted on my return on Sunday)

I also had the opportunity to speak to a number of people regarding my portfolio and my projected next steps...
I visited Otis College of Art and Design and spoke to the head of the digital media department; a friendly gentleman who walked with a cane and had a collection of toys, video games, and figurines to rival even my own.

I also spoke to a number of my aunts various associates in the film and media industry who gave me excellent advice on portfolio construction and where I should focus my efforts.

Overall, this trip has been an awesome experience, and I'm excited to get home and start focusing my efforts on the future.

Tuesday, June 1, 2010

Creepy, wind-powered, walking sculpture


I've seen this artist's work before. They are quite uniquely engineered, using nothing but wind off the ocean these "creatures" are capable of traveling across the sand, and even changing directions when they reach the water.


Monday, May 31, 2010

Work Doodles Pt. 1

A quick doodle I developed into a colorful creature... The Kangameleon. Proving that not all my creatures are scary.

Creature of the Week 178: "Supersonic Spike"



Decided to enter my work into this weeks Creature Of the Week on the the Conceptart.org forums.

Using pictures amongst what remains of the data I lost off my hard drive for lighting reference, I decided to do a new cell-shaded digital painting of my "Sprinterbug" design.

The Sprinterbug is a predatory, hive-based, insect that hunts in swarms and fires venomous stingers in order to bring down larger prey, before sectioning them up with their sharp jaws and carrying in back to the hive piece by piece.

"Run like the Dickens" or, Nightmares of a Struggling Artist...

So this is my art blog, cataloging creatures of a subconscious landscape; a very personal collection of species from the realms of fancy, whimsy, and darkest nightmare.

My personal struggle is one of motivation...
Inspiration rarely strikes when opportune, but I might doodle something at work after I'm done with my opening duties, in the ten or fifteen minutes I have until the hungry customers arrive. But most often I'll have a quick burst of inspiration, and make a mental note, locking it away to be drawn from in the future.

My art is a unique, if not novel form of expression; H.R. Giger has always been one of my favorite artists. The Alien is nightmare in it's purest form. A marvel or art and special effects.
My creatures are spawned from a primeval, violent, subconscious world. I summon them with inspiration, or they intrude upon my dreams.

My professional goal is to become a concept artist for the movie or video game industry; what follows are my daily entries on a long and sometimes direction-less path towards that goal...